The construction of urban heritage narratives in hyperdocuments This paper studies mechanisms involved in various kinds of interaction in urban heritage cybertexts – grouped in navigational spaces, including computer games, databases and hyperdocuments – in order to reflect on how they can be improved both from the point of view of interaction. Therefore it also helps to contribute to the development of a laguage able to describe more accurately the works within the field of urban heritage digital representation. Also the production of such works is examined for improvement, especially the activity of writing the script, considering that this author is seldom involved in the programming and modeling.
The panoramas multi-layer: a iconographic hyper document of the history within city of Rio de Janeiro
This article intends to investigate the use of a Panorama multi-layer as a hyper document to broaden the understanding the history of the cities. We asume that a Panorama multi-layer, in this opportunity, can convey unusual interpretations with the add of important drawings and pictures made by the travelers wich arrived in Rio de Janjeiro in the beginning of 19th century. This paper aims to demonstrate new possibilities which can be added into the digital and interactive panoramas, and a new way to develop a iconographic hyper document in the central area within the city of Rio de Janeiro.
Panoramas; Digital panoramas; interactive; multimedia; history of the city.
This paper exposes site “Cidade Interativa” development process, based on: a reflection about importance of users’ points of view’s incorporation for space remodelling; a study about theoretical and practical experiences which, in different ways, approached potencialities of participation of a community’s members in a project; and, finally, a investigation of propagation alternatives of individual readings as information source for urban project, trying to enhance points of view that generally remain occult in the form of invisible practices of anonymous users. This site must be understood as concretion of an idea: creating a vehicle from which is possible to become individual readings public, so that these are shared and, also, make them available to people responsible for urban projects as information source.
Este multimidia sobre a evolução da cidade de Buenos Aires, se propõe obter uma primeira aproximação, tanto da sua história como das particularidades que definem alguns lugares significativos que identificam a fisionomia dos espaços urbanos, relacionando sempre os contextos particulares com a sua inserção na escala global da cidade. A navegação que é disponível para a seleção do usuário se articula em quatro temas básicos: a) narração; b) trama; c) documentos; d) cartões postais. Na narração, uma locução se desenvolve acompanhada por imagens de planos, gravuras e fotografias. Na trama, um sistema de ícones permite a leitura interativa das transformações acontecidas nos diferentes componentes urbanos básicos: população , superfície urbana, áreas verdes, sistema viário e o transporte público. Os documentos contêm planos, dados estatísticos e bibliografia.
This multimedia refer about the Buenos Aires general historical evolution. Navigation define four basic subjects. a) A narrative description that permits to approximate to its main historical periods, defined by economical and social events. b) The urban grid. Here the user access to the city plan where is possible to have information about the growth of Buenos Aires along the time; the circulation system; density of population; green areas and public transportation. With a particular icon is possible to know about a group of main sites, that have a symbolic meaning in the city. The urban context and the surroundings buildings are analyzed in a detailed way. c) Documents, historical plans, director plans and bibliography. d) postcards that with one hundred pictures of the city is establish a relationship with literature, music, historical films and poetry.
Beyond the static image: the digital graphic representation of spatial experience in architecture This work presents some theoretical reflections about the potentialities of digital tools in the graphic representation of architectonical space. Considering de sub-utilization of these tools in mimetic applications of manual graphic methods, it’ll be taken in Theory of Architecture the argumentations needed to justify the importance of 3D videogames technologies in the architectural graphic representation field. Inserting these reflections in the though line of Bruno Zevi, whom already alerted for the limitations of graphic representation in translating the architectonical space nature, it’s perceived that those technologies are capable to overcome them, offering the biggest qualitative gain in the field since the discover of perspective laws in the Renascence. So, it’ll be presented some digital models of projects used as didactic tools, that are capable to give a deeper understanding of built space from the graphic representation of the spatial experience virtually lived there, by allowing the user’s free movement.
This paper aims to demonstrate how the design process analysis of an important architectural icon of the city of Rio de Janeiro – the Ministry of Education and Public Health, MESP – allows the understanding of how the decisions taken during the design process synthesizes a way those involved in the project see the world, through an architectural artifact. This research presents, through 3D models, grouped in a hyperdocument, the project of that important Brazilian Modern Architecture icon. The 3D models were critical to the hypothesis development. They were a powerful tool to compare the different design versions while allowing projects with originally different forms of representation could be examined side by side from several equal point of views. Another important aspect of the investigation is the use of hyperdocument, through links of several document formats in an interactive way, to present the analysis.
Este trabalho pretende demonstrar como a análise do processo projetual de um importante ícone arquitetônico da cidade do Rio de Janeiro – o Ministério da Educação e Saúde Pública, MESP – nos permite compreender as decisões tomadas no decorrer deste processo sintetizando uma maneira de ver o mundo, a partir dos envolvidos nas decisões do projeto, sob a forma de um artefato arquitetônico. Este trabalho pretende apresentar, através de modelos 3D digitais, agrupados em um hiperdocumento, o projeto deste importante ícone da Arquitetura Moderna Brasileira. Os modelos tridimensionais foram essenciais para elaborar as diversas hipóteses. Eles demonstraram ser um instrumento eficaz para a comparação das diferentes versões ao permitir a confrontação de projetos, com diferentes formas de representações, a partir do mesmo ponto de vista e sob diversos ângulos. Outro aspecto importante deste trabalho refere-se à utilização de hiperdocumentos, através da associação interativa de diversos formatos de documentos, para apresentar estas análises.
The objective of this work is to examine the current practice in historic buildings and sites modeling, in order to suggest some possible guidelines for future implementations in the field. These implementations are meant to improve the use of digital modeling as a scientific tool for historical research and heritage presentation, focusing first on information management and then discussing representation techniques for rendering levels of accuracy, departing from the experience in LAURD/PROURB to some future research possibilities. Continue lendo “Precise Uncertainty: Notes on Historical Modeling”
The Reconstruction of a View: The Three-Dimensional Modeling of the Panorama of the Old Rotundas in Rio de Janeiro
This article intends to highlight and analyze the main differences between visitors’ spacial experiences of the panoramas of the old rotundas in Rio de Janeiro, offering the possibility of “re-constructing” them digitally. To do this it is necessary to draw up three-dimensional digital models to search for a full understanding of its internal and external spatial systems based on the descriptions of visitors and the interpretation of prints and original drawings of panoramas by 19th century architects. Continue lendo “A Reconstrução de um Olhar: Modelagem Tridimensional das Antigas Rotundas dos Panoramas do Rio de Janeiro”
This article describes an augmented reality exposition of three Brazilian World Expo pavilions. Continue lendo “Exposição de pavilhões brasileiros em realidade aumentada”